I'm using motion event, action_down, action_move etc, to detect when there is no finger movement but the finger is still on the screen. For instance, the user moves in a vertical line from top of the screen to the bottom and then stops movement without lifting the finger. How do I detect when there is no movement but the finger is still on the screen after the drag/swipe?
EDIT: What I'm trying to do is count every time I change direction of movement in a vertical direction. And to do that I'm trying to detect when I stop movement against the change of movement. For instance, I move down the screen and then move back up, that counts as two counts. Here is my code, please don't provide me with code as a direct answer but hints or clues so that I can try and figure it out myself (my code might look a bit confusing, I'm just trying out different things):
@Override public boolean onTouchEvent(MotionEvent event) {
    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        oldX = event.getX();
        oldY = event.getY();
        oldSpeedY = System.currentTimeMillis();
        break;
    case MotionEvent.ACTION_MOVE:
        posY = event.getY();
        posSpeedY = System.currentTimeMillis();
        float timeElapsed = (posSpeedY - oldSpeedY) / 1000;
        float diffSpeed = posSpeedY - oldSpeedY;
        if (changeOfMovement(posY, oldY)) {
        //if (diffSpeed == 0)
            count += 1;
        }
        break;
    case MotionEvent.ACTION_UP:
        // count seconds here
        break;
    }
    Toast.makeText(getApplicationContext(), "Swipe: " + count,
            Toast.LENGTH_SHORT).show();
    return false;
}
public boolean changeOfMovement(float posY, float oldY) {
    int newY = Math.round(posY);
    double distance = Math.abs(newY - oldY);
    oldY = newY;
    //float speed = (float) (distance / time);
    //if (distance < 25)
        //return false;
    //if (speed == 0)
        //return true;
    if (distance < 25)
        return true;
    return false;
}
				
                        
The finger touches the screen until you receive either of the MotionEvent actions
ACTION_UPorACTION_CANCEL