The program I am developing gets three times slower when I call the following function. It wouldn't be bad if it was not called a couple million of times.
double obterNormLarguraBanda(const std::vector<double>& v, int periodos)
{
    int aa; 
    double maximo, minimo, valor;
    std::vector<double>::const_iterator inicio;
    if (v.size() < periodos)
    {   
        inicio = v.begin();
    }   
    else
    {   
        inicio = v.end() - periodos;
    }   
    maximo = *max_element(inicio, v.end(), excludeWrong);
    minimo = *min_element(inicio, v.end(), excludeWrong);
    return (v.back()-minimo)/(maximo - minimo);
}
bool excludeWrong(double i, double j)
{
    if (i==-1 || j==-1) return false;
    return i<j;
}
periodos takes the value 500.
Is there another way to speed up significantly this function?
                        
max_elementandmin_elementare both iterating through the range, when the entire step could be done in one function.I believe some compilers have a
minmax_elementfunction in their STL, but I do not believe it is in the standard. You could write your own. I originally wrote this as an untemplated version, but if you have a good compiler it should make no difference.Try something like this (untested)