There's a so called "Core Audio SDK" which Apple says is for "Mac OS X development". Since there are similarities between Core Audio on the Mac and Core Audio on iOS maybe it's possible to use that SDK for iOS development as well?
Can we use the Core Audio SDK for developing sound effect units for iOS?
563 views Asked by Proud Member At
2
There are 2 answers
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in MACOS
- Error installing Nativescript on Mac M2 Sonoma 14.4.1
- macOS - Most secure way of a GUI SUDO_ASKPASS
- When using onDrag in SwiftUI on Mac how can I detect when the dragged object has been released anywhere?
- Why does Hugo generate different taxonomy-related HTML on different OS's?
- ZSH function parameters conundrum
- how to make read only file/directory in Mac writable
- macOS BigSur - Unable to run bundled php version or brew php 8
- 9 Digit Addresses in Hexadecimal System in MacOS
- MacOS Bash-Script: while read p and echo
- How to make a range for tail rows on a categorized table in Numbers with JXA scripts?
- Cannot build a basic project with curl on Mac (M2) for Raspberry Pi Pico
- How to recover deleted files from create vite react project
- Can't run built SFML project from Xcode template
- React Native - RealmJS - Linker command failed with exit code 1
- How can I manually add a keyboard shortcut to a Shortcut Action Service directly via the system files, without going through the System Prefs GUI?
Related Questions in CORE-AUDIO
- Cannot connect AVAudioUnitSampler to AVAudioEngine while the engine is running
- How to use ExtAudioFileWrite
- [MyTarget]-Swift.h does not have MySwiftClass declaration
- AudioUnitRender produces empty audio buffers
- How to divide UnsafeMutablePointer<AudioBufferList> to several segment to process
- Changing volume of an audio driver affects balance shift in Mac system
- How to use MTAudioProcessingTapProcessCallback to modify the pitch of the audio on iOS
- Using AVSampleBufferAudioRenderer to play packets of streamed PCM audio (decoded from Opus)
- AVAudioEngine optimize graph for multiple channel manipulation
- How to obtain audio from a virtual device with only output channels (no input channels) in macOS
- Incorrect Value Returned by kAudioDevicePropertyDeviceIsRunningSomewhere for External Devices like AirPods
- How to get raw audio data from AudioQueueRef in MacOS?
- Getting an exception: "NotImplementedException: PropVariant VT_EMPTY"
- CMake/ninja error: '**/System/Library/Frameworks/CoreAudio.framework/CoreAudio', needed by 'Release/addon.node', missing and no known rule to make it
- AVAudioEngine vs AudioToolbox audio units
Related Questions in AUDIOUNIT
- Cannot connect AVAudioUnitSampler to AVAudioEngine while the engine is running
- AudioUnitRender produces empty audio buffers
- I need EXS24 File format description for my utility
- Can't set parameters in apple provided Audio Units from my application
- Running an AUv3 extension in standalone mode does not initialize the AudioUnit class
- Where is the audio unit extension app template?
- Create AUv3 audio unit supporting multiple channels
- Record and add audio effects at the same time in iOS with audio unit
- How to merge two Audio Units into AudioBufferList for AURenderCallback
- In iOS, are we able to intercept/transform microphone audio before it is passed to other apps?
- How to check if any other App is using VoiceProcessingIO AU (macOS)
- AudioUnitRender error kAudioUnitErr_CannotDoInCurrentContext on iPhone 14 only
- file unit callback shows stereo channels in buffer, but the file loaded was 6 channel
- iOS 16 RemoteIO: Input data proc returned inconsistent 2 packets
- AUGraph Record and Play
Related Questions in AUDIOQUEUESERVICES
- How to get raw audio data from AudioQueueRef in MacOS?
- AudioQueue not playing the PCM I provide
- Streaming audio data Using Audio Queue Services drops audio after first few buffers
- Map AVAudioPCMBuffer audio data to AudioQueueBufferRef inside an AudioQueueCallbackHelper
- Remove Users from a Teams Call Queue
- AudioQueueInputCallback called with empty buffer
- Swift AudioToolbox not playing back audio file nor filling audio buffer
- iOS AudioQueue playing AAC data always delay for 2-3 seconds
- AudioQueueServices playback in background not working
- Convert code of "AudioStreamPacketDescription" into swift3.2
- AudioQueueStart is returning error code -50
- Audio queue works not as expected in iOS 10
- Saving last 30 seconds of audio in file using audio queue iOS api
- AudioFileReadPacketData returns -50 when passed valid file
- Audio Queue Services Player in Swift isn't calling callback
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
If you are referring to the CA Public sources (
DEV_TOOLS_PATH/Extras/CoreAudio/) that ship with Xcode: You can use it for some of the things it provides.Unfortunately, you can't just install and load AudioUnit Effects on iOS like you do on OS X -- if that's what you are getting at…