I want to make an app that has a timer starting at 10.0000000 for example, and I want it to countdown perfectly Here's my code so far:
import UIKit
class ViewController: UIViewController {
    @IBOutlet weak var labelTime: UILabel!
    var counter = 10.0000000
    var labelValue: Double {
        get {
            return NSNumberFormatter().numberFromString(labelTime.text!)!.doubleValue
        }
        set {
            labelTime.text = "\(newValue)"
        }
    }
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        labelValue = counter
        var timer = NSTimer.scheduledTimerWithTimeInterval(0.0000001, target: self, selector: ("update"), userInfo: nil, repeats: true)
    }
    func update(){
        labelValue -= 0.0000001
    }
}
What happens is that my countdown is really slow, it's just not working and it would take like 1 hour to get to 0 seconds, instead of just 10 seconds. Any ideas? What changes should I make to my code? Thanks
                        
Timers are not super-accurate, and the resolution of NSTimer is about 1/50th of a second.
Plus, the refresh rate of the iPhone screen is 60 frames/second, so it's totally pointless to run your timer any faster than that.
Rather than trying to use a timer to decrement something every time it fires, create a timer that fires like 50 times a second, and have it use clock math to update the display based on the remaining time: