I'm trying to create a Java program as a proxy to view packets from an incoming source to debug. To do this, I have created a simple Java server application and have edited my host file on the device. Everything works fine as of now, (even my Relay class file) but I am trying to make it into a full fledged proxy. How could I incorporate elements to send data to the server, and send the response back to the client? Sort of like a Man-In-The-Middle type of thing.
import java.net.*;
import java.io.*;
import org.ini4j.Ini;
public class RelayMultiClient extends Thread {
    private Socket socket = null;
    Socket relay = null;
    public RelayMultiClient(Socket socket) {
    super("RelayMultiClient");
    this.socket = socket;
    }
    public void run() {
    try {
        PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
        BufferedReader in = new BufferedReader(
                    new InputStreamReader(
                    socket.getInputStream()));
        if(Relay.max_clients == Relay.connected_clients) {
            //There are too many clients on the server.
            System.out.println("Connection refused from " + socket.getRemoteSocketAddress() + ": Too many clients connected!");
            out.close();
            in.close();
            socket.close();
        }
        else {
            Ini ini = new Ini(new File("settings.ini"));
            Relay.connected_clients++;
            System.out.println("Connection from client " + socket.getRemoteSocketAddress() + " established. Clients Connected: " + Relay.connected_clients);
            while (in.readLine() != null) {
                //Send data to the server
                //Receive data from server and send back to client
            }
            System.out.println("Connection from client " + socket.getRemoteSocketAddress() + " lost.");
            Relay.connected_clients--;
            out.close();
            in.close();
            socket.close();
        }
    } catch (IOException e) {
        e.printStackTrace();
    }
    }
}
Thanks, Chris
P.S: I'm not attempting to get HTTP data, I am trying to get data from a game I have created. I don't know if this type of data requires any extra handling.
                        
Try the following example as basic proxy:
It lacks proper exception handling, only demonstrating the basic idea.