I am trying to make a specific player render above everything else. I've tried to do multiple things, including using ClientsideModel(), DrawModel() and stuff like that to no avail. If someone could help, that'd be nice! I couldn't find anyone else asking this.
GMOD Overriding models to render above props/maps?
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The best way to do this is to use the player's
HUDPaintrather than a model draw, as that's called last. So we can start with:This is a 2D Rendering context, so we need to start a 3D one, which is easy enough with
cam.start3D()Then of course, we just draw the target model with
Entity:DrawModel()The above code assumes you've got a target in mind, which you can either set
targetto, or replace it.If you'd prefer to apply this to everyone, (I do hope you're not writing wallhacks), then you can loop through the list of players with
player.getAll()(Note, I'm not able to test this just at the moment, but I'm fairly confident in it)