The camera itself is an Object3D, so you can just add it to a Group or another object (a small THREE.Box) and use the standard way of detecting collisions between the container and the other bodies(e.g using Cannon.js with a Cannon.Box, Physijs or using the THREE.RayCaster).
The camera itself is an Object3D, so you can just add it to a Group or another object (a small THREE.Box) and use the standard way of detecting collisions between the container and the other bodies(e.g using Cannon.js with a Cannon.Box, Physijs or using the THREE.RayCaster).