I have a 2 player space shooter game and am having trouble with the shooting part. I currently have a ship that moves it's x position with your finger. I want it to shoot strait up when the user pushes the "fire" button. So here is my question. How can I instantiate my bullet(SKSpriteNode) at the gun tip and shoot upwards when the user pushes the "fire"?
How to instantiate SKSpriteNode spritekit swift 3
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This is pretty basic but you need to:
e.g.