I save a custom object Bottle with the following code
class Bottle: NSObject, NSCoding {
    let id: String!
    let title: String!
    let year: Int!
    let icon: UIImage!
    init(id: String, title: String, year: Int, icon: UIImage) {
        self.id = id
        self.title = title
        self.year = year
        self.icon = icon
    }
    override init(){}
    var bottlesArray = NSMutableArray()
    // code inspired from http://stackoverflow.com/questions/24238868/swift-nscoding-not-working
    required init(coder aDecoder: NSCoder) {
        self.bottlesArray = aDecoder.decodeObjectForKey("bottleArray") as NSMutableArray
    }
    func encodeWithCoder(aCoder: NSCoder) {
        aCoder.encodeObject(bottlesArray, forKey: "bottleArray")
    }
    func add(bottle: Bottle) {
        self.bottlesArray.addObject(bottle)
    }
    func save() {
        let data = NSKeyedArchiver.archivedDataWithRootObject(self)
        NSUserDefaults.standardUserDefaults().setObject(data, forKey: "bottleList")
    }
    class func loadSaved() -> Bottle? {
        if let data = NSUserDefaults.standardUserDefaults().objectForKey("bottleList") as? NSData {
            return NSKeyedUnarchiver.unarchiveObjectWithData(data) as? Bottle
        }
        return nil
    }
    func saveBottle(bottle: Bottle) {
        let bottleList = Bottle.loadSaved()
        bottleList?.add(bottle)
        bottleList?.save()
        let bottleList2 = Bottle.loadSaved()
        println(bottleList2?.bottlesArray.count)
        println(bottleList2?.bottlesArray[0].title)
    }
}
I save 3 bottles. The two last println print me 3 and nil so there is indeed 3 elements in my array but they are nil and I do not understand why. I have another class that saves String instead of Bottle and that doesn't have an init function like the init(id: String, title: String, year: Int, icon: UIImage) one and it works fine.
Here is how I save my bottles:
var bottleLoaded = Bottle.loadSaved()!
var bottleToSave = Bottle(id: bottleID, title: bottleName, year: bottleYear, icon: UIImage(data:bottleIconData)!)
bottleLoaded.saveBottle(bottleToSave)    
and that's it.
I also have in a previous ViewController the following code in order to "initialize" the memory
let bottleList = Bottle()
bottleList.save()    
I also already tried to add NSUserDefaults.standardUserDefaults().synchronize() but it doesn't change anything, my loaded objects are still nil.
                        
You need to save and retrieve all the attributes of
Bottlein theNSCodingmethods: