I want two different types of nodes to fade there alpha to 0 one after the other (with a sequence). However to find the nodes to fade, I'm using EnumerateChildNodeWithName and there is two of them, so I'm unable (I think) to use a sequence because I would have to use the sequence outside the EnumerateChildNodeWithName (because there is two of them) and at that point, I lose control of the nodes.
Not sure if this makes sense, but here is my code (this fades both types of nodes are the same time):
    nodeMovingPlatform1.enumerateChildNodesWithName("*") {
        node, stop in
        if node.position.x + nodeMovingPlatform1.position.x > self.frame.size.width/2 + node.frame.size.width/2 {
            node.removeFromParent()
        } else {
            if node.name == "landscapeTrigger" {
                node.name = "landscape"
                node.runAction(actionFadeAlphaTo0_3)
            }
        }
    }
    nodeMovingPlatform2.enumerateChildNodesWithName("*") {
        node, stop in
        if node.position.x + nodeMovingPlatform2.position.x > self.frame.size.width/2 + node.frame.size.width/2 {
            node.removeFromParent()
        } else {
            if node.name == "landscapeTrigger" {
                node.name = "landscape"
                node.runAction(actionFadeAlphaTo0_3)
            }
        }
    }
				
                        
The solution to this would be to make use of
SKAction Sequences, it only runs the second action once the first action is completed.From the Apple Documentation