I'm trying to implement a smooth animation for my ProgressBar, but when I increase the time (30 seconds), the animation is no longer smooth.
Example with 5 seconds:

Example with 30 seconds:

My progress background:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item>
        <shape>
            <padding android:top="1dp" />
            <solid android:color="#10444444" />
        </shape>
    </item>
    <item>
        <shape>
            <padding android:top="1dp" />
            <solid android:color="#20444444" />
        </shape>
    </item>
    <item>
        <shape>
            <padding android:top="1dp" />
            <solid android:color="#30444444" />
        </shape>
    </item>
    <item android:id="@android:id/background">
        <shape>
            <solid android:color="@color/black_thirty" />
        </shape>
    </item>
    <item android:id="@android:id/progress">
        <clip>
            <shape>
                <solid android:color="#3500D0" />
            </shape>
        </clip>
    </item>
</layer-list> 
My progress layout:
<ProgressBar
    android:id="@+id/pb_loading"
    android:layout_width="match_parent"
    android:layout_height="8dp"
    android:indeterminate="false"
    android:layout_centerInParent="true"
    android:progress="100"
    android:progressDrawable="@drawable/my_progress_bar" />
My animation method:
private void startAnimation(){
    ProgressBar mProgressBar = (ProgressBar) findViewById(R.id.pb_loading);
    ObjectAnimator progressAnimator = ObjectAnimator.ofInt(mProgressBar, "progress", 100, 0);
    progressAnimator.setDuration(30000);
    progressAnimator.setInterpolator(new LinearInterpolator());
    progressAnimator.start();
}
				
                        
Because you are using
ofIntyou can only move at full integers. In other words, if you have a progress bar with a width of 1000 and a progress of 0 to 100 since you are moving at an integer pace you count 1, 2, 3, 4 which translates to 10px, 20px, 30px and 40px. Which explains the jaggedness you are seeing.To correct this you have a few options. The first is to up your integers from 0 to
someBigIntThis will give the animator more numbers to work with.The other option is to use
ofFloatwhich does the same thing asofIntbut uses floating points instead of integers.