I am using twgl.js (http://twgljs.org/) in a webgl project, it's very nice to use, but I want to optimize my code to use packed vertex arrays. However I can't seem to figure out how that works in twgl, I can see there are some options for the stride and offset in it, but no further information how exactly they will behave. I've read the code, but from that I get the feeling that it will not allow me to use a single call to createBufferInfoFromArrays, but require alot more by hand plumbing. Is it possible to setup packed arrays with twgl.js? How?
twgl.js: How to use a packed vertex array via BufferInfo
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The short answer is "Yes, it will require a lot more plumbing" or rather it's up to you to pack the data. You can easily make a your own
BufferInfoNote:
twgl.createBufferFromTypedArraywas only recently exposed in version 0.0.37It's not really clear how it could be any easier. If you want twgl to pack the data for you it's not clear what the point is. Is it really that much faster to render? Maybe twgl should support Vertex Array Objects instead?
If you packed it yourself you'd have to give it all the same information above anyway just to have twgl transform it into a
BufferInfowhich doesn't seem like it would save you much time.