I do not want to use a paint canvas or virtual keyboard, simply fire an event when key_A is pressed and another event when released.
I looked at UIElement.keydown, but it seems to work with onscreen keys only
I do not want to use a paint canvas or virtual keyboard, simply fire an event when key_A is pressed and another event when released.
I looked at UIElement.keydown, but it seems to work with onscreen keys only
Using
Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown;should be working.