The sound plays everytime I tap the screen but there is a slight hiccup in the game where you could see it lag the screen. How would I fix this?
class level1: SKScene, SKPhysicsContactDelegate, GKGameCenterControllerDelegate {
    var jumpSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("tapsound", ofType: "wav")!)
    var jumpAudioPlayer = AVAudioPlayer()
    override func didMoveToView(view: SKView) {
    jumpAudioPlayer = AVAudioPlayer(contentsOfURL: jumpSound, error: nil)
    jumpAudioPlayer.prepareToPlay()
    }
    override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    theHero.physicsBody?.applyImpulse(CGVector(dx: 0, dy: 200))
    jumpAudioPlayer.play()
    }
    }
				
                        
lower the quality/bitrate of the audio that you play.