android 12 porting : Surfaceflinger deadlock

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I am trying to port android 12 in my virtual setup. After running for sometime, It goes into some deadlock. On further debugging I found that 'surfaceflinger' process is actually stuck. Using ps -e command I found that It is stuck on "futex_wait_queue_me".

Please find the details below: Android AOSP : android-12.0.0_r2

OpenGL ES : Google swiftshader

Kernel Version: android12-5.10

Gralloc allocation: using ashmem

Any idea on this ?

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