I have a problem as I have much more crashes reported in Google Play Console than in Firebase Crashlytics. Around 15% in Google Play Console versus 2% in Crashlytics.
Note that most crashes come from C++ code (NDK/JNI).
I don't know which tool gives the correct data.
How to solve this issue?
Thanks.
Have you tried upgrading the NDK version being used in your application? It looks like a problem with Older NDK on newer Google Play Services.