I'm trying to export my character from Blender into a game engine. For some reason it imports fine without the armature but then when I export as fbx from Blender and include the armature it imports looking like a jumbled mess. I made sure to apply transformations before the export. Could it be a setting in the fbx export menu?
This really puts a damper on my project. I'll be really grateful for any help!
Here's some screenshots!
Left: Export with Armature | Right: Without
Here are the export options that I've tried playing around with
Should import in a standing position with the rig attached.