I need a one-time pause in this program for what I'm trying to do. I display some text in a Java Swing JFrame, repaint shows it, I wait 1.5 sec, then I change the text.
Basically, I started with this:
statusLabel.setText(s);
appFrame.repaint();
Thread.sleep(1500);
statusLabel.setText(y);
appFrame.repaint();
But this wasn't working. Thread.sleep() would invoke before repaint had finished, meaning s would never be shown. I read a lot of places that you're not supposed to use Thread.sleep() in swing applications because it pauses all threads, even the threads trying to repaint, and that to pause something triggered by actionPerformed() you need to use a Java Swing Timer.
Which is all well and fine, except I can't find a single place that offers a decent explanation on how they work. Since, as far as I can tell, timers are specifically used for repeating events on a timer. I just want a 1.5 second delay between 2 repaints.
I tried doing this...
statusLabel.setText(s);
appFrame.repaint();
Timer timer = new Timer(1500, new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
}
});
timer.setInitialDelay(1500);
timer.setRepeats(false);
timer.start();
statusLabel.setText(y);
appFrame.repaint();
...adding a timer with a 1.5 sec initial delay, no repeating, and no body to its actionPerformed event, so that it literally does nothing but wait that 1.5 sec, but it didn't work.
Have you tried placing
statusLabel.setText(y);inside theactionPerformedmethod of yourActionListener?If that's still not working, then consider providing a runnable example which demonstrates your problem. This will result in less confusion and better responses
Updated
What you "seem" to be wanting to do, is set up a series of events which get trigger at different times...Rather then using separate
Timers, you should be using a singleTimerlike a loop, each time it ticks, you check it's state and make some decisions about what should be done, for example...Now, if you wanted to do something really fancy, you could devise a series of key frames over a given period of time.
This means that you could change the duration of the animation, without needing to change any other piece of code, for example...
A much more advanced concept, which is demonstrated in this answer