ll be quick.
I have a ground area with mulitple sprites on, and some of have to be ordered and i'm doing it with zIndex and also, i have an avatar that can go behind or in front of some sprites and i know that would be better to sort them by a.y - b.y; but i can't use both because it being conflicted any idea how should i structure it.
Used (PIXI.Container().sortableChildren = true and add zIndex)
Used (PIXI.Container().children.sort((a, b) => a.y - b.y
Expecting to find a way to use one of these method to fix depth sort.