I was reading about PyPy's stackless feature. My question is simple: does this get around the GIL? The page says it allows coding in "massively concurrent style". Does this also mean massively parallel style, taking advantage of multiple cores?
Does Pypy's stackless thread option support parallel execution?
924 views Asked by Joey Eremondi At
1
There are 1 answers
Related Questions in PYTHON
- setting OpenGL version in objective-C
- How to run OpenGL version 3.3 (with Intel HD 4000) on Ubuntu 15.04
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- How to get shader version from QOpenGLShader?
- "Capture GPU Frame" in XCode -- iOS only?
- Difference between glewGetString(GLEW_VERSION) and glewIsSupported
- Tesselation result flickering - OpenGL/GLSL
- Water rendering in opengl
- Texture mapping consuming physical memory
- Rotating a Cube using Quaternions in PyOpenGL
Related Questions in MULTITHREADING
- setting OpenGL version in objective-C
- How to run OpenGL version 3.3 (with Intel HD 4000) on Ubuntu 15.04
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- How to get shader version from QOpenGLShader?
- "Capture GPU Frame" in XCode -- iOS only?
- Difference between glewGetString(GLEW_VERSION) and glewIsSupported
- Tesselation result flickering - OpenGL/GLSL
- Water rendering in opengl
- Texture mapping consuming physical memory
- Rotating a Cube using Quaternions in PyOpenGL
Related Questions in PYPY
- setting OpenGL version in objective-C
- How to run OpenGL version 3.3 (with Intel HD 4000) on Ubuntu 15.04
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- How to get shader version from QOpenGLShader?
- "Capture GPU Frame" in XCode -- iOS only?
- Difference between glewGetString(GLEW_VERSION) and glewIsSupported
- Tesselation result flickering - OpenGL/GLSL
- Water rendering in opengl
- Texture mapping consuming physical memory
- Rotating a Cube using Quaternions in PyOpenGL
Related Questions in GIL
- setting OpenGL version in objective-C
- How to run OpenGL version 3.3 (with Intel HD 4000) on Ubuntu 15.04
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- How to get shader version from QOpenGLShader?
- "Capture GPU Frame" in XCode -- iOS only?
- Difference between glewGetString(GLEW_VERSION) and glewIsSupported
- Tesselation result flickering - OpenGL/GLSL
- Water rendering in opengl
- Texture mapping consuming physical memory
- Rotating a Cube using Quaternions in PyOpenGL
Related Questions in STACKLESS
- setting OpenGL version in objective-C
- How to run OpenGL version 3.3 (with Intel HD 4000) on Ubuntu 15.04
- Can linear filtering be used for an FBO blit of an MSAA texture to non-MSAA texture?
- How to get shader version from QOpenGLShader?
- "Capture GPU Frame" in XCode -- iOS only?
- Difference between glewGetString(GLEW_VERSION) and glewIsSupported
- Tesselation result flickering - OpenGL/GLSL
- Water rendering in opengl
- Texture mapping consuming physical memory
- Rotating a Cube using Quaternions in PyOpenGL
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
No. The microthreads are more lightweight and convenient to program, but still can't execute in parallel for the same reason a "stackful" Python can't just run threads in parallel. Nothing about the microthreads solves the problems addressed by the GIL, and in fact they're not intended to provide parallelism.
Note that the same is true for the original CPython-based Stackless (see Stackless python and multicores?).