I have an array of NTVectorElements, how do I set the map bounds so that it fits every element to the screen? I see the moveToFitBounds function but I’m not sure how to implement it. Do you have an example?
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I've dealt with this issue before. Figuring it out was not a trivial task, but I can provide an example snippet that solves this issue.
You need to provide screen bounds as well as map bounds, meaning the the minimum and maximum position required to draw a bounding box.
NTVectorElements there is no method to get object bounds immediately, you'd need to go through all of the elements in the array to find global max and min of their geometries
Here's a snippet to fit the map to currently loaded sites, you should only require few modifications to it to fit your use case:
And to find screen bounds: