I am trying to make a Swing GUI that includes some 3D stuff using Java3D's Canvas3D object. The problem is that it takes a while for a Canvas3D object to initialize, and I want the Swing GUI to come up right away. My solution to this problem is to initialize the Canvas3D in a separate thread, and then add it to the JFrame once it is initialized. However, when that separate thread adds the Canvas3D to the JFrame, the window loses focus for a moment, which is undesirable. How can I prevent that from happening? I have included a simple example to illustrate what I am trying to do:
public class Main extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Main()::setup);
}
private void setup() {
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
Thread thread = new Thread() {
@Override
public void run() {
Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
SwingUtilities.invokeLater(() -> {
Main.this.add(canvas); //the window loses focus for a moment here
Main.this.revalidate();
});
}
};
thread.start();
}
}
I am using Java3D 1.7.1.
I have modified my code as per R VISHAL's comment, but the problem still persists.
public class Main extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Main()::setup);
}
private void setup() {
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
SwingWorker<Canvas3D, Object> worker = new SwingWorker<Canvas3D, Object>() {
@Override
public Canvas3D doInBackground() {
return new Canvas3D(SimpleUniverse.getPreferredConfiguration());
}
@Override
public void done() {
try {
Main.this.add(get());
} catch (InterruptedException|ExecutionException e) {
throw new RuntimeException();
}
Main.this.requestFocusInWindow();
Main.this.revalidate();
}
};
worker.execute();
}
}
Ok so this might not be the answer but it was to large to put it as an comment
Use a JPanel having a CardLayout as your frame's
contentpane, have one screen inside this panel set as the background[or whatever initial screen you want to display before the canvas is displayed], and then once the canvas is initialized add it to the content pane as the second screen and then call the CardLayout'sshow()method do display the canvasOf course you would use your actual canvas3d instead of this custom one and there is no need to revalidate or requestFocus()
If you are still worried about focus you could always create an javax.swing.Timer class to request focus to your mainPanel or frame[Or Both See What Works For You] every second/or millisecond
If you want to get even more paranoid about focus you could always add an focus listener
If any of these suggestions did/didn't work comment below :)