I am the beginner in flame. I am using code from one of the tutorials. And there is code it provided:
import 'dart:ui';
import 'package:flame/game.dart';
import 'components/player.dart';
import '../helpers/direction.dart';
import 'components/world.dart';
class RayWorldGame extends FlameGame {
final Player _player = Player();
final World _world = World();
@override
Future<void> onLoad() async {
await add(_world);
add(_player);
_player.position = _world.size / 2;
camera.followComponent(_player,
worldBounds: Rect.fromLTRB(0, 0, _world.size.x, _world.size.y));
}
void onJoypadDirectionChanged(Direction direction) {
_player.direction = direction;
}
}
I`ve got an error:
`Error: The method 'followComponent' isn't defined for the class 'CameraComponent'.`
So, how can i change it, if i want to use the latest verson of flame?
That is quite an old tutorial, I would recommend following one that is more up to date. DevKage has some good ones on YouTube, and there are some in out docs, and lots of them posted in a dedicated channel on Discord.
But to your question, for this to work with the current version of Flame I suggest that you use the built-in camera and world. Then it will look like this:
By default the world doesn't have any static size, so adding the world size for bounds etc doesn't make any sense, you can add your own bounds though if you wish.