How can I resolve the symbols of a DEBUG_STACK_FRAME_EX with inline frames?
I am aware of DEBUG_STACK_FRAME_EX and its ULONG InlineFrameContext, but I don't understand how to resolve the InlineFrameContext to the corresponding symbol.
And what is the FrameSignature and FrameId in INLINE_FRAME_CONTEXT?
This is using some wrappers, but the intention should be clear. Using
IDebugSymbols4::GetNameByInlineContextif theInlineFrameContextindicates that it is an inline frame, and IDebugSymbols4::GetSymbolNameByOffset otherwise.C# example below: