I am creating an isometric minecraft clone and my code is working fine. I use a rounding function to round the players position so that the blocks snap to a grid. The image for the block is 32x32 pixels exactly and everything in the image is symmetrical.
I currently have the rounding function set to 16 pixels on the X axis and 8 pixels on the Y axis. The problem lies within the Y axis as this causes some blocks to overlap if you do not place them in the right order. I do not know how to fix this, as I have already tried playing around with the rounding function. Help would be appreciated. Here is the code:
import pygame
pygame.init()
win = pygame.display.set_mode((480,320))
pygame.display.set_caption(("Mini Minecraft"))
block = pygame.image.load("Stone.png")
pygame.display.set_icon(block)
background = pygame.image.load("Background.png")
running = True
positions = []
def roundToMultiple(n, m):
return round(n / m) * m
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
placeX, placeY = event.pos
placeXRound = roundToMultiple(placeX, 16)
placeYRound = roundToMultiple(placeY, 8)
positions.append((placeXRound, placeYRound))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
positions = []
mouseX, mouseY = pygame.mouse.get_pos()
mouseXRound = roundToMultiple(mouseX, 16)
mouseYRound = roundToMultiple(mouseY, 8)
if mouseXRound > 448:
mouseXRound = 448
if mouseYRound > 288:
mouseYRound = 288
win.blit(background, (0,0))
for pos in positions:
win.blit(block, pos)
win.blit(block, (mouseXRound, mouseYRound))
pygame.display.update()
You only need to sort the list of points. Sort the list according to the x-coordinate and the inverse y-coordinate (
positions.sort(key=lambda p: (p[0], -p[1]))):