I have a function that detects when the objects collide but how do I delete one of them?
private function fruitToFloorCollision(collision:InteractionCallback):void
        {
            // TODO Auto Generated method stub
            trace('fruit hits floor');
        }
when I trace out the collision
Cb:BEGIN:(dynamic)#11/(static)#1 : [CollisionArbiter(Polygon#2|Circle#12)[SD]<-ACCEPT] : listener: InteractionListener{BEGIN#COLLISION::@{[CbType#5] excluding []}:@{[CbType#6] excluding []}} precedence=0
				
                        
As far as i know, Considering you have 2 Objects fruit and floor, interactionListener added in that order.