Does Metal's built-in hazard tracking (MTLHazardTrackingMode.tracked) ensure that writing a texture from one command queue does not collide with usage of that same texture on a different command queue, or do I need to synchronize this access manually? My context is conceptually similar to this unanswered question on the Apple developer forum, where one "writer" queue is handling textures at a potentially different rate than a "reader" queue which renders the results.
Safety of MTLTexture reuse across MTLCommandQueues
105 views Asked by tenuki At
1
There are 1 answers
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in METAL
- Using MTLPixelFormat.rgba16Float results in random round-off errors
- The Three-Image Problem: How do I set tagged color data in MTKView and CIContext to properly display all three images?
- Max total threads per thread group and gpu cores on apple machines
- MTLBuffers returning "shifted" values in kernel shader using structs, works on simulator, not on device
- Failed to install llama-cpp-python with Metal on M2 Ultra
- How to use multiple mps devices in M1 Mac for PyTorch
- Metal: Image blocks and MSAA
- Basic ImGui program doesn't render, leaks memory and crashes
- How to set frame rate in GLFW based metal application?
- In Metal, how to wait for all GPU operations in my process to complete?
- Metal sampling texture from argument buffer generates GPU Address Fault
- glDrawPixels equalent for Metal API
- Lack of non-normalized 10_10_10_2 vertex format in Metal
- Device orientation dependent SwiftUI Metal problem: RBLayer: unable to create texture: BGRA8Unorm
- How to render content of CALayer and sync with it in real-time
Related Questions in METALKIT
- The Three-Image Problem: How do I set tagged color data in MTKView and CIContext to properly display all three images?
- MTLBuffers returning "shifted" values in kernel shader using structs, works on simulator, not on device
- Lack of non-normalized 10_10_10_2 vertex format in Metal
- Issues with Vertical Stretching and Horizontal Movement in Metal Shading Language Ray Tracing Shader
- RealityKit Materials: Basic Gradient
- Cannot show MetalKit view inside iOS 17 widget
- Is there a better way to optimize Metal compute shaders that operate on the same texture in series?
- How can I split a single Metal render output across multiple views?
- Convert `uchar*` to `uchar4*` in Metal
- Metal resource "purgeable state" mechanics
- Rendering into multiple views with Metal
- Does AVAssetWriter somehow wait for GPU rendering affecting a CVPixelBuffer to finish?
- Safety of MTLTexture reuse across MTLCommandQueues
- UIView and nextDrawable on a multithreaded system
- Metal Core Image kernel workingColorSpace
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Yes,
MTLHazardTrackingMode.trackedensures that writing a texture from one command queue does not interfere with usage on a different command queue, but it can cause delays.From Apple's Documentation:
For optimal performance you would want to synchronize manually, Apple adds: