I've been working on creating my own ray tracer and I implemented surface shading using the Phong illumination model. I'm looking to make it look more realistic so I'm looking at different models. Is this what is also used for commercial renderers (i.e., Renderman, Arnold)? Or are there other ones that are used more (Blinn-Phong, Beckman Distribution, etc.)?
Standard Illumination Model for commercial renderers
69 views Asked by theEpsilon At
1
There are 1 answers
Related Questions in GRAPHICS
- Removing flashiness/ shakiness from scrolling text
- Algorithm for drawing tiles on screen
- Can this kind of SVG be simplified?
- Interactive bend image
- Plot: Add legend that overlay several Frames
- I made a function that uses graphics and I wanted to call it in the main it did not work
- Creating new shape palettes in ggplot2 and other R graphics
- How to move everything in Graphics2D by x,y coordinates.
- Java Graphics Dispose Method
- How can I convert PNG to GIF keeping the transparency?
Related Questions in 3D
- Is there a way to import Collada files into Java?
- 3d mouse aim camera 3rd person vertical C#
- 3D B-Spline approximation
- MatLab 3-vector plot/mesh with colour-scale
- Matplotlib 3d: surface does not cover a line
- Draw a sphere on a billboard with world normal from a pointlist
- babylon skybox from hell
- Create histogram
- How to get accurate 3D depth from 2D screen mouse click for large scale object in OpenGL?
- Custom WhirlyGlobe Skin
Related Questions in RAYTRACING
- Ray/Rectangle intersection in 3D space
- What is the term 't' in Ray definition? Ray Tracing
- Refraction in C++ RayTracer giving artifacts
- Java raytracing float vs double
- Numerical bug in intersecting the equation of ray and torus when the camera is far from the torus
- Ray tracer artifacts with reflection
- Fast Voxel Traversal 2D
- Do anyone know how to raytrace NURBS of degree 2?
- C++ Raytracer - Only one object appearing in scene
- Multi-threaded ray tracer significantly faster under Mavericks than Yosemite
Related Questions in RENDERMAN
- Imagemagick convert works on OpenEXR files with non-RGBA channel names
- RenderMan incident vector inconsistencies
- How to set parameters on pxrTexture node in Katana using python
- Python import error thrown when Renderman for Blender addon is enabled
- How do I store a camera visibility value into a user variable for Renderman in Katana?
- Standard Illumination Model for commercial renderers
- Python string wrong characters
- Environment variables for Pixar Renderman using ZSH in macOS Catalina
- TCL Checking Environment Variables
- Compiling a simple C program to render with Pixie( open source renderman)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Renderman and friends are all programmable renderers, so the user can implement whatever shading model is desired, even using different shading models on different objects in a scene. I wrote one using the modulus operator to simulate a faceted surface where the underlying geometry was smooth, for example. Also, the operation of the rendering model is generally driven by multiple hand-painted or procedurally generated maps, so for example a map could specify a broader specular highlight in one area, and narrower in another.
That said, Lambert diffuse shading with Phong specular shading is the basic starting point.