I built the cocos solution in vs2019 and I had 2000 warnings. How do I resolve these?
Related Questions in COCOS2D-X
- i have integrated firebase crashlytics in my ios project it providing me Objc crashes but i want Cpp crash to catch
- Can We Apply AutoPolygon or PolygonSprite to Spine Animations in Cocos2d-x 3.17?
- android studio build failed because of AAPT2
- Setting alpha in Custom Shader not working in cocos2dx
- SocketIO failed to handshake, dont know why
- Android studio error No variants found for 'app' in cocos 2d-x project
- How to make Keyboard button to continuously call callback function when hold-pressed Cocos2d-x
- How to Check for Constant KeyPress in Cocos2d-X? (C++)
- Cocos2dx OpenGl Shader two textures problem
- Cocos2dx Crash - Version 3.17.2
- Android Game Crash On Unity Ads
- Issue with compiling a cocos2d-x 3.17.2 JS/web project
- Using Json.cpp in Cocos2dx v4
- Cocos 2dx 4.x. Enable C++17 in Android Studio
- How can i change the entire speed (timing) of a android game made with cocos2dx?
Related Questions in COCOS2D-X-3.0
- SocketIO failed to handshake, dont know why
- How to Check for Constant KeyPress in Cocos2d-X? (C++)
- Cocos2dx Crash - Version 3.17.2
- " java.lang.NullPointerException" when trying to run new Cocos-2dX android project
- Cocos 2dx control playback speed of currently playing audio effect
- How can I override a parameter in CC_SYNTHESIZE in c++?
- Create common modules between projects [COCOS2D]
- Why does application output freeze on breakpoint in QtCreator?
- cocos2dx-3.10 covertToWorldSpace result is wrong when using OrbitCamera
- cocos2d, can we call a function in "sequence" on a sprite?
- Which EventDispatcher to use in cocos2d ? Node::EventDispatcher or Director::EventDispatcher?
- Tiled map not rendered fully
- Warning after initializing particle effects in Cocos2dx - "libpng warning: iCCP: known incorrect sRGB profile"
- Why did this happen in my cocos2d project?
- How to hide status bar in ios13 in cocos-2dx
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)


The warnings are showing up because of deprecated/unmaintained modules in the game engine code, and a lot of the Cocos 2dx code is not in compliance with C++ best practices and standards.
However, you are free to modify the code of the game engine as per your use case (while adhering to the licenses).