Windows Capture Performance (DXGI) Bug

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I find that Microsoft's decision to provide cursor updates in the AcquireNextFrame loop causes a huge performance hit when the cursor is being moved around.

When I turn on a millisecond-level clock in the browser, AcquireNextFrame can capture 60 frames of data, and the interval between each frame is very average, but if the mouse moves frequently, the captured data will be less, and the interval between each frame is very uneven.

I found that someone asked this question earlier than me on https://www.reddit.com/r/VFIO/comments/f22k6u/windows_capture_performance_dxgi_bug/

Is there any way to make the function AcquireNextFrame work around this performance issue?

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