XNA 4.0 Frustum Culling

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I need to add frustum-culling rendering technique to my project but I don't know how to do it. Can someone share some code/explanations so I'll have a better idea of how to do it?

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Omer Eliyahu On BEST ANSWER

I got found the solution for my problem by someone explaing about how to use frustum culling with bounding spheres or boxes

Link about how to use bounding spheres and boxes

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G.Vernier On

There is the BoundingFrustum built-in class you can take a look at for a first basic implementation.