I've been following a tutorial on how to make a timer on YouTube but I am now stuck because of the GUIText problem in Unity 5. This is my code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Timer : MonoBehaviour {
    public float Seconds = 59;
    public float Minutes = 0;
    void Update() {
        if (Seconds <= 0) {
            Seconds = 59;
            if (Minutes > 1) {
                Minutes--;
            } else {
                Minutes = 0;
                Seconds = 0;
                //This makes the guiText show the time as X:XX. ToString.("f0") formats it so there is no decimal place.
                GameObject.Find("TimerText").GUIText.text = Minutes.ToString("f0") + ":0" + Seconds.ToString("f0");
            }
        } else {
            Seconds -= Time.deltaTime;
        }
        //These lines will make sure that the time is shown as X:XX and not X:XX.XXXXXX
        if(Mathf.Round(Seconds) <= 9) {
            GameObject.Find("TimerText").GUIText.text = Minutes.ToString("f0") + ":0" + Seconds.ToString("f0");
        } else {
            GameObject.Find("TimerText").GUIText.text = Minutes.ToString("f0") + ":" + Seconds.ToString("f0");
        }
    }
}
The problem is with the GUIText.
error CS1061: Type 'UnityEngine.GameObject' does not contain a definition for 'GUIText' and no extension method 'GUIText' of type 'UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)
What can I do to make the timer show in my game without the GUIText?
                        
Instead of doing
GameObject.Find("TimerText").GUIText.text, you can rewrite it usingGetComponent(string)method, which is the right way: