I have a script that updates the Sprite Renderer of the main prefab (the one that is in Assets) but this does not change or update the Sprite Renderer of the instances of the main Prefab. How can I change all instances of that prefab through c#?
How to update all unity prefabs from the main one through c#?
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If you try to made the changes at runtime will not work because the instances of the prefab are independant objects, if you want to change the sprite you should do it to each instance of the prefab.
If you want to replace that sprites on the editor you could do it directly on the prefab, or via a editor script that made the changes.