I've got a 3D object with an unwrapped uvw map, done in 3ds max, and saved as an .fbx. When I load the object into a 3js scene and apply a texture, the mapping is lost. How do I keep the uvw mapping on the object? Many thanks.
Related Questions in THREE.JS
- Threejs Postprocessing Screen Spaced Reflections with Bloom
- coded one, but renderer renders two 3D models in three.js
- Blender mesh-cleanup reduces number of vertices but in Three.js it doesn't
- Shadows not casted/received with HDR environment texture in Three js
- how to solve CORS problem whith local html three.js?
- Title: Full Stack Web Development Assignment-Shadow and Z-Lock for Cube using React.js and Three.js
- Problem picking up with interactive camera and orbitcontrols after amination camera moves "camera view"
- Three.js how to determine if backfacing in a RawShaderMaterial that's double sided and transparent?
- How to build a codesandbox project to android apk?
- openbim-components with node js
- 3D scene doesn't have shadows even though I enabled castShadow and receiveShadow
- How to implement Vertex Shader in React Three Fiber to transform in XY plane based on Z height coordinates
- Cannon.js Three.js create inverted cylinder barrier
- Using WebGPURenderer in A-Frame
- Three-mesh-bvh stop drag after collision
Related Questions in TEXTURES
- LibGDX Normal Textures Not Showing Up in 3D (Blender) Model Java
- A way to warp an image based on a map
- Cracks in my automatic texture in Unreal engine 5
- Threejs .glb loading textures issue, texures not loaded
- Which format should be more smooth for complex R8 textures - BC4 or BC7?
- Unity render Texture is not as clear as the actual gameobject in the scene, how to make it clearer?
- Anyone else notcing delays of shared d3dtexture2D betweeen two processes?
- How to ensure the background texture joins up smoothly around sphere in Three.js?
- Update node's physicsbody with texture animation?
- Transfer GL_TEXTURE_2D Image to GL_TEXTURE_CUBE_MAP
- Converting Texture Atlas exported from Adobe Animate to Images
- WGPU: How to change max_bind_groups/device bind group limit?
- How to calculate Uvs from texture atlas?
- Downloaded model has no materials or textures
- Three.js Y Axis Offset for Equirectangular Image Not Working
Related Questions in FBX
- Blender to Unity Vertex Color (Alpha) Data Doesn't Work
- Using a C++ Static Library in Swift
- three.js,How to complete the animation migration of two similar bones?
- Obtaining FBX node's global to local space transform correctly
- Merging obj models to a fbx model each as a different layer
- Blender Export With Armature Not Working?
- How to add constraints to the limbs of the FBX character model driven by IK
- Downloaded model has no materials or textures
- How to load fbx file with animation in wpf project
- Importing an FBX file with Animation into Blender
- Is it possible to render a VRM model in python using the MToon shader?
- How to create a rectangle of polylines using Autodesk FBX SDK
- Unreal Engine Import Warning "The following bones are missing from the bind pose"
- Unreal Engine freezes while importing a FBX file
- ThreeJS, Textures incorrect after exporting with GLTFExporter
Related Questions in UVW
- MaxScript/Python for Detecting Stretched/Distorted UVs in 3ds Max
- load object with uvw unwrap into three.js
- Server Sent Events not received from a self-made server
- Opengl uvw projection, what's under the hood?
- Making texture mirror on back of plane
- Virtual coordinate system
- UV mapping for a dome?
- How can I set UVs to a Mesh in Blender Python?
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
I think your problem might be more related to 3DS Max.
Have you applied the UVW modifier ?
Are your Uv on the good channel ? (Threejs use first uv channel for Map, bump, roughness, metalness, etc. And second channel for lightmap and Ao)
When you import your FBX model into 3DSMax or Blender, have you checked the model exported still have UVs ?