I am at a beginner level for Unity applications for Hololens 2 and I have previously made vuforia model target applications using MRTK2. But I couldn't get success to use vuforia with MRTK3 yet.
My expectation is to use vuforia model target behaviour with MRTK3 in unity for HL2 project.
I tried to use the vuforia settings by replacing the camera in the MRTK XR Rig prefab with the AR camera in MRTK3, but it did not work. I added the vuforia behavior component to the camera inside the MRTK XR Rib and tried it, but it still didn't work.
I would be very happy if you could explain what steps should I follow to use vuforia with MRTK3 in my project.
I am really looking forward for your answer. Thank you for your time and interest.
Best, Atakan
For me personally I have not encountered any problems using MRTK3 in combination with Vuforia. However, I have only been working with image targets, just as a heads up. There might be further compatibility issues. Basically what you wanna do is
VuforiaBehavior&DefaultInitializzationErrorHandlerto the main camera under the MRTK XR RigTransformof theCamera Offsetobject under the XR Rig to 0 (positional & rotational coords to 0, scale values to 1)XR Origincomponent attached to theCamera Offsetobject to 0 as wellSomeone at PTC has been doing the same thing, see here.