Is it possible to make the Unity3D dropdown menu work in combination with the MRTK3 so that is interactable on the HL2? If so, how? In MRTK2 it was possible by attaching a script to the dropdown object.
Related Questions in C#
- How to call a C language function from x86 assembly code?
- What does: "char *argv[]" mean?
- User input sanitization program, which takes a specific amount of arguments and passes the execution to a bash script
- How to crop a BMP image in half using C
- How can I get the difference in minutes between two dates and hours?
- Why will this code compile although it defines two variables with the same name?
- Compiling eBPF program in Docker fails due to missing '__u64' type
- Why can't I use the file pointer after the first read attempt fails?
- #include Header files in C with definition too
- OpenCV2 on CLion
- What is causing the store latency in this program?
- How to refer to the filepath of test data in test sourcecode?
- 9 Digit Addresses in Hexadecimal System in MacOS
- My server TCP doesn't receive messages from the client in C
- Printing the characters obtained from the array s using printf?
Related Questions in UNITY-GAME-ENGINE
- How to use invokerepeating and make ui text fade in/out over time?
- Player input not working properly in unity
- Get block in Mesh Unity
- Does Unity render invisible material?
- Physics.OverlapSphere couldn't detect my ‘Player’
- Cannot sync non-player objects in Unity mirror
- How to script a simple collision using hands in OVRCameraRigInteraction?
- Drawing on 3D object at Unity
- How to Override Spline Rotation for Player-Controlled Car in Racing Game?
- Why doesn't my enemy shield take damage first. Instead both enemy and shield are being destroyed together
- unity + Vuforia balck screen in android AR app
- how do I change an objects tag when the game closes
- How to remove white space in a user's input through an input field in Unity?
- Timeline doesn't start eventhough it recognises the trigger input
- Ragdoll 2D Aiming
Related Questions in HOLOLENS
- How can i solve SQLITE_IOERR_SEEK on Unreal UWP application on MS Hololens2
- Newbie question for trying to get the location of a QR Code with hololens 2
- MRTK 3 with Vuforia problem for Image Target Recognition
- Long Loading Times for HoloLens 2 Unity App
- Movement of objects not persisting through world locking tools?
- HTTP request from a url to HOLOLENS 2
- How to implement drawers realistically in AR/HoloLens2 using Unity?
- How to switch between head and eye gaze? MRTK3 HoloLens2
- Why do colors are whiter on Hololens 2 than in editor or captured footage?
- How to stream video with and without holograms from HoloLens 2 simultaneously?
- Open PDF Document in Hololens 2 from the file browser
- Maintaining eye contact with GameObject on Hololens 2 with Unity
- How to get the stream recorder app in HoloLens2ForCV to run on Hololens2 at the same time as other apps?
- Can you move an object in unity by maintaining a standard distance from the camera?
- Unity Applications for different VR/AR devices
Related Questions in MRTK
- Long Loading Times for HoloLens 2 Unity App
- Movement of objects not persisting through world locking tools?
- How to switch between head and eye gaze? MRTK3 HoloLens2
- Problem Spatial Awareness Display on IPAD when using MRTK and Azure spatial anchors
- Unity Applications for different VR/AR devices
- Dropdown menu in MRTK3
- Model automatically tracking even when real object is not available using Microsoft Hololens 2
- Casting on HoloLens using RenderTexture and MediaCapture frame using Unity
- Hololens2 BackGround Removal
- I want to switch advanced model target database dynamically in runtime how can it be achieved?
- HoloLens 2, Windows Holographic 23H2 - January 2024 Update Build 22621.1258 breaks Unity-made apps
- Hololens 2 Unity Bluetooth Gamepad Support
- MRTK BoundsControl Meta Quest 2
- How to record a clean video from the Hololens 2?
- Vuforia Settings for MRTK3
Related Questions in WINDOWS-MIXED-REALITY
- Newbie question for trying to get the location of a QR Code with hololens 2
- Integration Object Tracking Feature with OVR Integration Package in Unity
- Movement of objects not persisting through world locking tools?
- Why do colors are whiter on Hololens 2 than in editor or captured footage?
- How to stream video with and without holograms from HoloLens 2 simultaneously?
- Dropdown menu in MRTK3
- MRTK BoundsControl Meta Quest 2
- HoloLens 2 App using LaunchUriAsync to open external apps
- Cannot connect to Hololens 2 device portal via WiFi
- MRTK hand gesture not working in HoloLens 2 Unity app after putting the headset away for a while
- How can I deploy a unity 2022 3D project onto HoloLens 1?
- Holograms are apperaing in the application window unable to perform interaction and 3D hololgrams
- How to measure distance between two pinch points in hand interaction for Hololens 2 using MRTK3?
- Customize certain near interactable features in MRTK 2.7.3
- Issue with mixed reality system check- loading indefinitely
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Yes, it’s possible to interact with Unity’s built-in elements using MRTK 3. To do this, you need to add a new component called the Tracked Device Graphic Raycaster to the canvas. This component lets you use 3D tracked devices to highlight and select UI elements in that canvas. Please note that the Render Mode in Canvas should be set to World Space. For more details, you can refer to https://docs.unity3d.com/Packages/[email protected]/manual/ui-setup.html.
This new component is contained from Unity XR Interactable Toolkit(XRI), and most interaction and input features in MRTK 3 are simply inherited from XRI. If you are new to XRI, I recommend you starting with Unity’s XRI architecture documentation. All XRI documentation also applies to MRTK 3.
Here are some links that will help you understand the interactions in MRTK 3 :
Migration guide from MRTK2 to MRTK3 - MRTK3 | Microsoft Learn
Interactor architecture - MRTK3 | Microsoft Learn
Interactables - MRTK3 | Microsoft Learn