WPF D3DImage and SharpDX

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I have written a SharpDX Rendering Software and need to render on a D3DImage Surface. I have followed this tutorial: https://www.codeproject.com/Articles/28526/Introduction-to-D3DImage but have not idea how to implement the SharpDX part.

How do I implement the functions:

IntPtr InitializeScene(), void RenderScene(...), void ReleaseScene()

How to Create the Swapchain and how do I get the pointer to it for the WPF part ? Does SharpDX need some kind of Window Handle of the WPF Window ?

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